BURNLOUNGE ENTERTAINMENT GROUP is a music & entertainment
company founded by Alex Arnold, Ryan Dadd & Steven Murray.
Launched in mid-October 2005 out of Los Angeles, California with
additional corporate offices in New York City, Burnlounge
intends to become the most powerful entertainment-based
affiliate program in the world.
With passion for the music industry, Alex Arnold began
representing independent artists with hopes of helping them sign
with a major record label. He quickly learned that without a
means of distribution in the music industry, despite how
talented and how well funded, most independent artists would go
nowhere. Enter Burnlounge! Combining his experience and proven
track record with direct sales, Alex developed a concept that
would mesh the power and viral growth of a business relationship
model with the music and entertainment industry. This model
would allow independent artists to promote their music in a
viral community of people with common interests and musical
tastes and earn income. The model would put the music and
entertainment industry into the hands of the true fans - the
consumers.
After sharing his vision with music industry "heavyweights"
and learning the concept had traction in the music industry,
Alex moved forward and launched Burnlounge in mid-October 2005.
Through the Burnlounge proprietary software, music fans can
use simple point-and-click technology to build their own fully
functioning digital download store. These stores can not only
sell the music selected to be featured, but also allow visitors
access to a vast catalog of titles from all of the major labels
and hundreds of independents. By allowing fans to profit from
recommending their favorite music, Burnlounge believes they can
revolutionize the way entertainment products are marketed.
Burnlounge is designed to provide a fun and exciting experience
whether you're looking for a part-time hobby or a serious
business.
Burnlounge is built around the belief that there is nothing
more powerful than a personal referral. When someone you trust
recommends something, you are more likely to value that
recommendation. People already do this with music they love
everyday. That is what's exciting. MUSIC & ENTERTAINMENT is
perhaps the one medium that connects more people than any other.
By allowing highly motivated fans to profit from recommending
music they love, books they thought were a good read, or a can't
miss movie, Burnlounge can create a powerful sales engine for
music and entertainment products that never before existed.
*Burnlounge currently offers music, but further entertainment
products such as movies, ring tones, logo wear, TV shows, audio
books, concert tickets, MP3 players, etc... will become
available through your Burnlounge store.
WHERE BURNLOUNGE IS NOW:
TECHNOLOGY
After nearly 3 years of development, Burnlounge has released
the Beta version of its service. The Burnlounge technology
platform is built on 4 separate systems:
- The FRONT END, which consists of the Burnlounge
storefront and the point-and-click Independent Content
Editing (I.C.E.) technology.
- The CONTENT DELIVERY SYSTEM, which provides millions of
licensed music titles to consumers through a digital
computer file.
- The unique BUSINESS MANAGEMENT SYSTEM, tool called
Bonfire, developed by partner GTV, which allows retailers to
communicate with customers, communities and other retailers
on all current I.M. services.
- The universal INSTANT MESSENGER tool called Bonfire,
developed by partner GTV, which allows retailers to
communicate with customers, communities and other retailers
on all current I.M. services.
The complexity of the individual systems is matched only by
the complexity of linking them together. The Burnlounge
development teams worked tirelessly to design and implement the
initial launch of the current technology. They are now focused
on refining and improving the services as they analyze the
feedback from the Beta launch.
CONTENT
The Burnlounge catalog of music continues to grow. Burnlounge
has acquired licenses from all 4 major labels (Sony/BMG,
Universal, EMI and Warner Music Group), as well as hundreds of
independent labels. And the process is continuing as more and
more independent aggregators and unsigned artists hear about
Burnlounge. Burnlounge has developed an A & R team to identify
desirable content still not included in the catalog, and to
manage the process of licensing recordings from unsigned
artists. Every day, the A & R staff receives more requests for
licenses. Also, negotiations continue with independent music
aggregators, IODA, The Orchard, Iris, DRA and others.
MARKETING
Burnlounge has a unique approach to marketing. Rather than
spending millions to promote its own brand, Burnlounge focuses
on creating high quality, customizable tools for individual
retailers to promote their OWN business. Burnlounge retailers
have the ability to create their own teams of retailers and
profit from the music sales at multiple points of distribution.
WHERE BURNLOUNGE IS GOING:
Burnlounge is just getting started. Burnlounge version 1.0
only scratches the surface of the Burnlounge software's
capabilities. The development team has already begun to build a
significant infrastructure to support the future updates. IGNITE
DIGITAL MEDIA is the content delivery/ingestion system.
Burnlounge has hired Roger McAulay, the architect behind
LodgeNet and eCast, to build the software and hardware systems
necessary to create an efficient, reliable system to deliver
content to each retailer's customers. IGNITE will begin by
ingesting and delivering the content licensed from independent
music licensors. In addition, IGNITE will manage the development
of future iterations of Burnlounge's technology.
Burnlounge is moving forward with an aggressive content
strategy. It is the goal of BURNLOUNGE ENTERTAINMENT GROUP to
develop the largest catalog of rare (out of print), underserved
(niche genres), unsigned (artists without a label) and
geo-specific (styles specific to other countries) music in the
world. Burnlounge has engaged several consultants to develop
relationships with content owners and aggregators in Japan,
Korea, China, The Philippines, Australia, New Zealand, The
Middle East, South America and Western Europe. Because
Burnlounge enables fans to promote the music they love, we
believe that making this geo-specific content available creates
a new retailer base among foreign nationals who currently live
in the United States.
Finally, the technology development of the next version of
the Burnlounge platform will begin in earnest over the 1st
quarter of 2006. While the Burnlounge Version 1.0 is currently
browser-based, by summer of 2006 we'll shift it to a desktop
application. The new application will merge all elements of the
service into one seamless client. BURNLOUNGE VERSION 2.0 will be
a download manager, music organizer, music player and have the
Burnlounge storefront, I.C.E. and B.M.S. accessible through a
built-in browser. Future versions will integrate the Instant
Messenger tool and allow retailers to create their own radio
podcast programs through a new technology called BurnCast.
BurnCast will allow retailers to pick the music they want and
drag it into a timeline. The system will then organize the
playlist and automatically insert advertising. The system will
then track the number of people listening to the program and
advertisers will pay according to the size of their
listenership. Burnlounge calculates and pays all appropriate
royalties, and shares the remaining revenue with the retailer
who created the program. In the not-too-distant future, BurnCast
could also be used for television and film content.
Burnlounge also plans for steady international expansion.
Obviously, the US and Canada are just the beginning. Japan will
likely be the next market. Japan has the highest ratio of
direct-selling, home-based businesses per capita in the world.
The international expansion strategy, while aggressive, will
also be timely and deliberate.
FOUNDERS / CORPORATE ADVISORS:
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